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weapon.c

/*
 *  acm : an aerial combat simulator for X
 *  Copyright (C) 1991-1994  Riley Rainey
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; version 2 dated June, 1991.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program;  if not, write to the Free Software
 *  Foundation, Inc., 675 Mass Ave., Cambridge, MA 02139, USA.
 */

#include <string.h>
#include "pm.h"

/*
 *  countOrdinance : count a particular type of ordinance on an
 *          aircraft.
 */

int countOrdinance (c, type)
craft *c;
char  *type; {

      register int i, count = 0;

      for (i=0; i<c->cinfo->sCount; ++i) {
            if (strcmp (c->station[i].type, type) == 0)
                  ++count;
      }

      return count;
}

/*
 *  readyStation:  return the index of the first station with
 *             a particular type of ordinance.
 */

int readyStation (c, type)
craft *c;
char  *type; {

      register int i;

      for (i=0; i<c->cinfo->sCount; ++i) {
            if (strcmp (c->station[i].type, type) == 0)
                  return i;
      }

      return -1;
}

int selectWeapon(c)
craft *c; {

      register int n, m;

      m = c->curWeapon;
      n = (c->curWeapon + 1) % WEAPONTYPES;
      for (; n != m; n = (n + 1) % WEAPONTYPES) {
            if (wtbl[n].select != NULL)
                  if ((*wtbl[n].select)(c) == 1) {
                        c->curWeapon = n;
                        return 1;
                  }
      }

      return 0;
}

int
selectNamedWeapon (c, id)
craft *c;
int   id;
{
      int   n;
      
      for (n=0; n < WEAPONTYPES; ++n) {
            if (wtbl[n].mask == id && (*wtbl[n].select)(c) == 1) {
                  c->curWeapon = n;
                  return 1;
            }
      }
      return 0;
}

int fireWeapon (c)
craft *c; {

      if (wtbl[c->curWeapon].firePress != NULL)
            return (*wtbl[c->curWeapon].firePress)(c);

      return 0;
}

int ceaseFireWeapon (c)
craft *c; {

      if (wtbl[c->curWeapon].fireRelease != NULL)
            return (*wtbl[c->curWeapon].fireRelease)(c);

      return 0;
}

int doWeaponDisplay (c, u)
craft *c;
viewer *u; {

      int   i;

      if (wtbl[c->curWeapon].display != NULL)
            return (*wtbl[c->curWeapon].display)(c, wtbl[c->curWeapon].w, u);
      else {
            for (i=0; i<3; i++)
                  strcpy (c->leftHUD[i], "");
      }

      return 0;
}

int doWeaponUpdate (c)
craft *c; {

      if (wtbl[c->curWeapon].update != NULL)
            return (*wtbl[c->curWeapon].update)(c);

      return 0;
}

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