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box.h

/*
 *  acm : an aerial combat simulator for X
 *  Copyright (C) 1991,1992  Riley Rainey
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; version 2 dated June, 1991.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program;  if not, write to the Free Software
 *  Foundation, Inc., 675 Mass Ave., Cambridge, MA 02139, USA.
 */
typedef struct {
      VPoint      Sg;
      VPoint      Cg;
      double      heading, pitch, roll;
      }     _BBShortState;

typedef struct {
      short type;             /* craft type */
      char  name[64];         /* craft name */
      }     _BBNewObject;

typedef struct {
      unsigned    rectype:3;  /* black box record type */
      unsigned    table:1;    /* is it ptbl(0) or mtbl(1)? */
      unsigned    id:11;            /* player or missile index */
      union {
      _BBShortState     short_state;
      _BBNewObject      object;
      }     u;
      }     BBRecord;


#define BB_TYPE_SHORT_STATE         0x00
#define BB_TYPE_ADD_OBJECT          0x01
#define BB_TYPE_DELETE_OBJECT       0x02
#define BB_TYPE_END_OF_FRAME        0x03

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